Touch typing games for kids

They'll learn to type without looking. They'll think they're just playing.

For kids who hunt and peck. Eighteen little games teach every key by feel, one key at a time, with accuracy before speed. You get a clear view of how each key is going.

  • No accounts, no ads
  • Windows, Mac, Chromebook
  • Up to 5 kids per computer

Hunt and peck is a habit. Habits change with practice that feels good.

Kids type every day now, mostly with two fingers and their eyes on the keys. Drills feel like homework, so they stop. This turns the practice into games they ask to play, and keeps the lessons underneath: home row first, the right finger for each key, eyes on the screen.

How it works

A path that only moves when they're ready

TabQWERTYUIOP[]\Caps LockASDFGHJKL;'EnterShiftZXCVBNM,./ShiftCtrl⊞AltspaceAlt⊞CtrlASDFLEFT;LKJRIGHT
The hand guide shows each finger's home key and checks them one by one.
  1. 1

    Hands go home first

    A short guide puts their fingers on the home row of their own keyboard (Windows, Mac or Chromebook) and checks each key before the games begin.

  2. 2

    One new key at a time

    They start with a handful of keys. A new one opens only when every key they have scores 90% over its last 20 presses, so nothing piles up.

  3. 3

    Real words, from day one

    New keys show up inside real words. The game picks the key they find hardest more often, so practice lands where it's needed.

  4. 4

    The world grows with them

    Three starter games are open on day one. The rest open as they progress, and each game has three levels to travel through: a new place, a new creature, something new happening.

The games

Eighteen games. Typing is the only controller.

Every word they type moves the world: it lays a stone, launches a rocket, feeds a pet. Each game has its own sounds and its own places to reach.

  • MoonFly the rocket up, then on to Pluto
  • LavaLay stones before the lava rises
  • DinoOutrun the dinos
  • InvadersZap the falling fleet
  • PotionHelp the witch brew
  • PetFeed Pip without wrecking the room
  • FrogHop the lily pads
  • SpellsOpen the rune door

Plus Moles, Bubbles, Piano, Memory, Tightrope, Dojo, Garden, Bridge, Field guide and a Speed test.

What makes it different

Built on how kids actually learn a skill

Accuracy before speed

Words per minute are never shown. Progress means hitting the right key with the right finger.

Hearts, not game over

A few slips cost a heart and a step back. Five clean words win one back. Mistakes are part of playing, not a reason to quit.

Their own best, nobody else's

No leaderboards, no streaks to lose, no badges. They compare only to how they did last week.

Eyes up, not down

The on-screen keyboard stays hidden. It shows up when a new key is introduced, to show where it lives and which finger presses it. You decide whether they can peek.

For parents

See exactly which keys need work

  • Every key, at a glance

    A keyboard heatmap of accuracy per key, plus the letters they mix up (like d for k).

  • This week vs. last

    Practice minutes and accuracy over 14 days, with plain-language notes on what to watch.

  • Your rules

    Optional session length and sessions per day. Turn hearts and the keyboard button on or off, or open every game at once.

  • Behind a PIN

    The parent view sits behind your PIN, so the settings stay yours.

Example of the parent view's key heatmap.

Nothing leaves your computer

No sign-up, no email, no ads, no tracking. Progress lives in your browser, on your machine. When you want a copy, download a backup file. Only you can delete a player.

Questions

What parents ask

What do we need?

A computer with a real keyboard: Windows, Mac or Chromebook, in a current web browser. It doesn't work on phones or tablets, because the point is learning a physical keyboard.

What age is it for?

Kids who can read simple words and still hunt and peck. The letters use a typeface designed for beginning readers. There's no upper limit: grown-ups play too.

How long should they play?

Short and often works best. Kids can set a practice timer (10, 15, 20 or 30 minutes), and you can set a session length or a daily limit if you want one. Both are off by default.

Do you collect my child's data?

No. There are no accounts, no ads and no analytics. Progress is saved in the browser on your computer and never sent anywhere. You can download a backup file and restore it later.

Can siblings share a computer?

Yes. Up to five players per computer, each with their own keys, games and progress. One parent PIN covers them all.

My kid already knows some keys. Do they start from scratch?

No. Setup asks whether they're a beginner, know the home row, or already touch type a little, and starts them in the right place.

A little practice, most days. Every key, by feel.

Sit them down, put their hands on the home row, and let the games do the rest.

Start playing