Accuracy before speed
Words per minute are never shown. Progress means hitting the right key with the right finger.
Touch typing games for kids
For kids who hunt and peck. Eighteen little games teach every key by feel, one key at a time, with accuracy before speed. You get a clear view of how each key is going.
Kids type every day now, mostly with two fingers and their eyes on the keys. Drills feel like homework, so they stop. This turns the practice into games they ask to play, and keeps the lessons underneath: home row first, the right finger for each key, eyes on the screen.
How it works
A short guide puts their fingers on the home row of their own keyboard (Windows, Mac or Chromebook) and checks each key before the games begin.
They start with a handful of keys. A new one opens only when every key they have scores 90% over its last 20 presses, so nothing piles up.
New keys show up inside real words. The game picks the key they find hardest more often, so practice lands where it's needed.
Three starter games are open on day one. The rest open as they progress, and each game has three levels to travel through: a new place, a new creature, something new happening.
The games
Every word they type moves the world: it lays a stone, launches a rocket, feeds a pet. Each game has its own sounds and its own places to reach.
Plus Moles, Bubbles, Piano, Memory, Tightrope, Dojo, Garden, Bridge, Field guide and a Speed test.
What makes it different
Words per minute are never shown. Progress means hitting the right key with the right finger.
A few slips cost a heart and a step back. Five clean words win one back. Mistakes are part of playing, not a reason to quit.
No leaderboards, no streaks to lose, no badges. They compare only to how they did last week.
The on-screen keyboard stays hidden. It shows up when a new key is introduced, to show where it lives and which finger presses it. You decide whether they can peek.
For parents
A keyboard heatmap of accuracy per key, plus the letters they mix up (like d for k).
Practice minutes and accuracy over 14 days, with plain-language notes on what to watch.
Optional session length and sessions per day. Turn hearts and the keyboard button on or off, or open every game at once.
The parent view sits behind your PIN, so the settings stay yours.
No sign-up, no email, no ads, no tracking. Progress lives in your browser, on your machine. When you want a copy, download a backup file. Only you can delete a player.
Questions
A computer with a real keyboard: Windows, Mac or Chromebook, in a current web browser. It doesn't work on phones or tablets, because the point is learning a physical keyboard.
Kids who can read simple words and still hunt and peck. The letters use a typeface designed for beginning readers. There's no upper limit: grown-ups play too.
Short and often works best. Kids can set a practice timer (10, 15, 20 or 30 minutes), and you can set a session length or a daily limit if you want one. Both are off by default.
No. There are no accounts, no ads and no analytics. Progress is saved in the browser on your computer and never sent anywhere. You can download a backup file and restore it later.
Yes. Up to five players per computer, each with their own keys, games and progress. One parent PIN covers them all.
No. Setup asks whether they're a beginner, know the home row, or already touch type a little, and starts them in the right place.
Sit them down, put their hands on the home row, and let the games do the rest.
Start playing